
[Data]
life = 1000
attack = 1
defence = 1
fall.defence_up = 60
liedown.time = 40
airjuggle = 15
sparkno = 2
guard.sparkno = 40
ko.echo = 0
volume = 255
power = 1000
intpersistindex = 60
floatpersistindex = 40
[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 60
attack.dist = 160
proj.attack.dist = 95
proj.doscale = 0
head.pos = -5,-90
mid.pos = -5,-60
shadowoffset = 0
draw.offset = 0,0
[Velocity]
walk.fwd = 2.2
walk.back = -2.2
run.fwd = 8,0
run.back = -5,-1.9
jump.neu = 0,-8.25
jump.back = -2.0
jump.fwd = 2.0
runjump.back = -2.7,-8.1
runjump.fwd = 2.7,-8.1
airjump.neu = 0,-8.1
airjump.back = -2.7
[Movement]
airjump.num = 0
airjump.height = 0
yaccel = 0
stand.friction = 0
crouch.friction = 0
[Quotes]
victory1 = "There must always be the balance between malignancy and benignity."
victory2 = "You have committed a grave sin; you should never leave your universe."
victory3 = "From the powerful come the most evil men."
victory4 = "Needless to ask why. The evil is there. It is a fact of life. It must be fought."

[Statedef X;]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 0]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5000]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5001]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5010]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5011]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5020]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5030]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5035]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5040]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5050]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5070]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5071]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5080]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5081]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5100]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5101]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5110]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5120]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5200]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5201]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1
[Statedef 5210]
[State UU]
type = ChangeState
trigger1 = 1
value = 120
ignorehitpause = 1